Blog Archives
Android Development Income Report September 2013
Income started improving:
Didn’t increase a lot but as my downloads got reduced, this is what I can expect in the coming months too. Now to increase my revenue either I have to upload new apps or publish apps to Apple App Store. I am waiting for some software updates so I can’t publish to iOS yet. As far as new apps, I am working on two new games. I am going to polish them a lot so I can’t guarantee when they will be published.
As you know I use AdMob interstitials in 3 of my games. Recently they introduced new improved interstitials. But I can’t use them now because I didn’t receive the New AdMob update. It is currently only available to these countries: https://support.google.com/admob/v2/answer/3370004 . If these new ads are as good as they sound, then my revenue might increase 🙂 .
You might have also noticed the increase in downloads for Scary Prank Game. This is because I have been doing some Off Site SEO experiments with it. And so far the results are amazing.
I didn’t work much on anything from almost a month. From now on I will concentrate on completing the games I started developing. So what do you think about my blog so far? Do you like my posts? Should I post more oftenly? Do you have a blog of your own? Let me know in the comments.
First game was released a month ago
Its been a month since I released my first game (Box Game) into the Android Play Store. The game was published on 10 March 2013 and surprisingly I didn’t get any downloads till March 13th :(. I WhatsApp’ed all my friends who own android phones to download and rate my game. I hate to ask my friends, but since I got no downloads for my game on which I really worked hard, I had to ask them. As I expected only few of them appreciated my work and gave 5 star ratings,some just ignored my message, others said they were busy and will download it later and forgot about it! After all the help I did to them I could’t believe their response. After 16 ratings and reviews from them I started getting downloads. That day I got 74 downloads. Downloads then dropped to 5-10 a day. Very low downloads when compared to other games/apps.
Don’t know the reason why my game is not doing well in the Play Store. Even games which were not so good as mine were getting much better downloads per day! I guess its due to my app name: “Box Game”. I included the word “game” because I thought it would increase my downloads, but I was wrong I guess. When you search for ‘Box game’ with quotes excluded you won’t find my game on first page! So my guess is the term “game” is just ignored and the app is ranking only from the term “Box”. So don’t make the same mistake that I did. Never ever include include the term “game” in your app name. On April 6th downloads suddenly increased to 183 and graph stayed there for 3 days now. Not bad! 😀
On March 29th I published my second game which is called “Egg Bounce“. Immediately asked my friends again to download and rate it. Got just 2 ratings though! Best friends ever! Decided not to disturb/spam them again with my shitty games. This game unlike my first game had no levels in it. You just play endlessly to get the highest score. But it had better graphics and sounds. This game is getting 0-15 downloads per day. Lets see how it does next month.
The revenue generated from these apps is just 3.83$. Its very low but its been just a month and my downloads were low. I also started working on a third game now. Will release it next month hopefully. Just noticed that Box Game reached a total of 1000 downloads!
Next post will be a detailed report about the ads,requests and revenue. By the way I’m using ONLYÂ AdMob in both games.