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Android Development Income Report December 2013

Happy New Year! December 2013 is the best month so far! Remember last month I said the same thing. Income has improved again. 😀

December Revenue 2013

December Revenue 2013

Like I said last month my revenue almost doubled this month. All Thanks to Christmas and Holiday season. This is quite common. Every developer’s revenue get doubled during this time, so there’s nothing to be surprised.

I also did a silent launch of my game Traffic Crossing to iTunes Apple App Store. I didn’t concentrate much on the ads, store listing and screenshots. I just wanted to publish the app before Christmas. I was in a hurry because App Store closes from December 21 to 27. You can’t publish apps during this time. So I wanted to publish the app on 20th and see how many downloads I get! I didn’t even add any ads. Just one exit interstitial ad which has very less CTR (Click Through Rate).  As expected that generated just $40 revenue. But the downloads were amazing. Here are some statistics for downloads from December 20 to January 9 :

iOS App Downloads

iOS App Downloads

So a total of 10,697 Unique downloads in 20 days! Now I feel I should have added ads to the app. 😦  Notice the spike in downloads in the middle? That was on January 1st. I also received few reviews from users. I observed that most of the people from US rate the app just 4. For them 4 is the best they can give to a normal looking app. While people from other countries seemed to give 5 stars just like in Android Play Store.

I also started working on a new 2D game in Unity3D. Its hard to learn a new game engine but slowly I am getting used to it. This month I will try to publish all my games to iTunes store properly with good screenshots. And also add AdMob ads to them (both banner and interstitials). So my next test will be how the other apps perform during normal days(not during holidays). Stay tuned!

I managed to do  a lot of work in the last few months and looking forward for more! 2013 has been a busy and exciting year, and 2014 is looking to be even more exciting. Have a happy New Year! Hope you reach whatever goals you set. Good luck. 🙂

Android Development Income Report September 2013

Income started improving:

September Android Income

September Android Income

Didn’t increase a lot but as my downloads got reduced, this is what I can expect in the coming months too. Now to increase my revenue either I have to upload new apps or publish apps to Apple App Store. I am waiting for some software updates so I can’t publish to iOS yet. As far as new apps, I am working on two new games. I am going to polish them a lot so I can’t guarantee when they will be published.

As you know I use AdMob interstitials in 3 of my games. Recently they introduced new improved interstitials. But I can’t use them now because I didn’t receive the New AdMob update. It is currently only available to these countries: https://support.google.com/admob/v2/answer/3370004 . If these new ads are as good as they sound, then my revenue might increase 🙂 .

You might have also noticed the increase in downloads for Scary Prank Game. This is because I have been doing some Off Site SEO experiments with it. And so far the results are amazing.

I didn’t work much on anything from almost a month. From now on I will concentrate on completing the games I started developing. So what do you think about my blog so far? Do you like my posts? Should I post more oftenly? Do you have a blog of your own? Let me know in the comments.

First game was released a month ago

Its been a month since I released my first game (Box Game) into the Android Play Store. The game was published on 10 March 2013 and surprisingly I didn’t get any downloads till March 13th :(. I WhatsApp’ed all my friends who own android phones to download and rate my game. I hate to ask my friends, but since I got no downloads for my game on which I really worked hard, I had to ask them. As I expected only few of them appreciated my work and gave 5 star ratings,some just ignored my message, others said they were busy and will download it later and forgot about it! After all the help I did to them I could’t believe their response. After 16 ratings and reviews from them I started getting downloads. That day I got 74 downloads. Downloads then dropped to 5-10 a day. Very low downloads when compared to other games/apps.

Don’t know the reason why my game is not doing well in the Play Store. Even games which were not so good as mine were getting much better downloads per day! I guess its due to my app name: “Box Game”. I included the word “game” because I thought it would increase my downloads, but I was wrong I guess. When you search for ‘Box game’ with quotes excluded you won’t find my game on first page! So my guess is the term “game” is just ignored and the app is ranking only from the term “Box”. So don’t make the same mistake that I did. Never ever include include the term “game” in your app name. On April 6th downloads suddenly increased to 183 and graph stayed there for 3 days now. Not bad! 😀

Box game Daily Installs

Box game Daily Device Installs

On March 29th I published my second game which is called “Egg Bounce“. Immediately asked my friends again to download and rate it. Got just 2 ratings though! Best friends ever! Decided not to disturb/spam them again with my shitty games. This game unlike my first game had no levels in it. You just play endlessly to get the highest score. But it had better graphics and sounds. This game is getting 0-15 downloads per day. Lets see how it does next month.

Egg Bounce Daily Device Installs

Egg Bounce Daily Device Installs

The revenue generated from these apps is just 3.83$. Its very low but its been just a month and my downloads were low. I also started working on a third game now. Will release it next month hopefully. Just noticed that Box Game reached a total of 1000 downloads!

Mad Logic Games

Mad Logic Games

Next post will be a detailed report about the ads,requests and revenue. By the way I’m using ONLY AdMob in both games.