Blog Archives

Octu Run Now Available on iOS and Android

Our new game is now Available on iOS and Android!

Download (iOS): http://www.appstore.com/octurun

Download (Android): https://play.google.com/store/apps/details?id=com.madlogicgames.octurun

Download, Rate and Review on your phones. Don’t forget to share and tell your friends too.

Windows Phone version coming soon.

Octu Run Poster

Octu Run Poster

Android Development Income Report December 2013

Happy New Year! December 2013 is the best month so far! Remember last month I said the same thing. Income has improved again. 😀

December Revenue 2013

December Revenue 2013

Like I said last month my revenue almost doubled this month. All Thanks to Christmas and Holiday season. This is quite common. Every developer’s revenue get doubled during this time, so there’s nothing to be surprised.

I also did a silent launch of my game Traffic Crossing to iTunes Apple App Store. I didn’t concentrate much on the ads, store listing and screenshots. I just wanted to publish the app before Christmas. I was in a hurry because App Store closes from December 21 to 27. You can’t publish apps during this time. So I wanted to publish the app on 20th and see how many downloads I get! I didn’t even add any ads. Just one exit interstitial ad which has very less CTR (Click Through Rate).  As expected that generated just $40 revenue. But the downloads were amazing. Here are some statistics for downloads from December 20 to January 9 :

iOS App Downloads

iOS App Downloads

So a total of 10,697 Unique downloads in 20 days! Now I feel I should have added ads to the app. 😦  Notice the spike in downloads in the middle? That was on January 1st. I also received few reviews from users. I observed that most of the people from US rate the app just 4. For them 4 is the best they can give to a normal looking app. While people from other countries seemed to give 5 stars just like in Android Play Store.

I also started working on a new 2D game in Unity3D. Its hard to learn a new game engine but slowly I am getting used to it. This month I will try to publish all my games to iTunes store properly with good screenshots. And also add AdMob ads to them (both banner and interstitials). So my next test will be how the other apps perform during normal days(not during holidays). Stay tuned!

I managed to do  a lot of work in the last few months and looking forward for more! 2013 has been a busy and exciting year, and 2014 is looking to be even more exciting. Have a happy New Year! Hope you reach whatever goals you set. Good luck. 🙂

Android game development Income Report June 2013

Fourth Income report is here! And the revenue increased a lot this month due to the increase in downloads as I mentioned in my previous post. Check out the statistics below:

June Revenue Income Report Android

June Revenue

As you noticed my game “Traffic Crossing” did a lot better than the previous month. “Box Game” income is a little low. Note that the high impressions are due to both Banner ads and Interstitial ads by AdMob combined. And AdMob interstitials have a low eCPM. I have to change my interstitial ads from AdMob to other Ad networks. But eCPM for my Banner Ads ranges from $1.5 – $3, that’s pretty good eCPM. This month Banner Ads in the game “Traffic Crossing” made $110.62 with eCPM of $2.09 and 52405 impressions.

So this month I made $221.16! And the downloads were low the first 15 days, later they increased and stayed still. If these downloads remain same I will be making more than $350 next month. 😀 Not bad for my first 4 months.

Not Bad

Not Bad

Getting closer to my goal of making $1000/month.  I’m super excited! More interesting news coming soon, stay tuned.